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How big is World of Warcraft map? The ultimate guide to WoW's zones and continents



Updated on February 16th, 2021, by Jeff Drake: The average map size in open-world games keeps getting larger and larger as time goes on. Average-sized maps are not the focus of this article though; no, this discussion is all about the biggest of the big open-world game maps. This update adds five additional entries, most of which are newer games. This update will also add a game from an (as yet) unrepresented genre, the flight sim. It makes sense to include at least one flight sim, seeing as how they almost require large maps due to the high speed of travel and the ability to fly over impassable terrain.




how big is world of warcraft map



Dungeons & Dragons players flocked to their computers in the late 90s as a new genre of online play launched called massively-multiplayer online role-playing games. Titles such as Meridian 59, the first subscription-based game, paved the way for later games like World of WarCraft. However, when Blizzard Entertainment's crowning achievement launched, players around the world were astonished by the sheer size of Azeroth.


Bohemia Interactive went for a different approach when designing their open-world game. In 2018, they released their survival horror title known as Day Z. Inspired by a mod built for Arma 2, the game takes place in a zombie-infested, post-Soviet country of Chernarus. Like any horror game, the goal of Day Z was to gather materials and survive as long as possible.


The goal of Arma 3 was to create a realistic military tactical shooter in an open-world setting. According to the ratings it earned, developer Bohemia Interactive must have succeeded. With over 20 vehicles and 40 weapons to play with, the third installment released with limitless capabilities within its military sandbox.


One of the earlier iterations of military-style games in open-worlds was none other than Operation Flashpoint: Dragon Rising. This tactical shooter, developed by Codemasters, threw players into realistic, modern infantry combat in large-scale battles. This installment, in particular, acted as a standalone sequel to Operation Flashpoint: Cold War Crisis.


This sequel managed to improve upon the original Xenoblade Chronicles in every way, but one of the biggest improvements was to the size of the world map. Xenoblade Chronicles X takes place on the planet of Mira. This planet is the new home for humanity after Earth was destroyed and the colony of New Los Angeles was established there.


The world map in Xenoblade Chronicles X is 154 sq. miles, and for the most part resembles the mountainous areas of Colorado. This game is unique among the games on this list in that the player can explore the world in a large mechanized battle-suit.


One thing this excellent game has is a gigantic map to explore; the map in Death Stranding is 230 square miles located somewhere in the post-apocalyptic U.S. The map is big, but a fair portion of the map is mountainous terrain. This type of terrain makes for great sweeping views of the game world, but it also makes the map feel smaller.


True Crime: Streets of L.A. is one of those forgotten open-world games from the PS3 and Xbox 360 era. This game is centered around the Los Angeles area, and the game's 240 square mile map manages to cover a large portion of the city.


True Crime: Streets of L.A. was lost in the mix of open-world games that included Fallout 3, GTA 4 & 5, Red Dead Redemption, and Watchdogs. This game may have had a bigger map than those games, but that doesn't make it better. There are few gamers, who have played all these games, that would probably rank True Crime: Streets of L.A. as the best.


The Just Cause series is famous for giving players a huge world to explore, and Just Cause 3 and Just Cause 4 are no exceptions with maps covering approximately 395 sq. miles. Just Cause 3 takes place on an island in the Mediterranean called Medici. Being a Mediterranean island, it has a mostly rocky, mountainous terrain with sparse vegetation and several small picturesque towns.


The Final Fantasy games have always featured unique fantasy worlds. With the fifteenth game Square gave us an enormous world to explore. The game world in Final Fantasy 15 is approximately 750 sq. miles in size; however, many areas of the map are separated from other areas with impassable terrain such as mountains.


Although this game has a large world map, it is very sparsely populated and is mostly flat terrain. Still, the world is beautifully designed and contains varied ecosystems ranging from harsh deserts to dense forests. Overall, it provides some nice scenery for a road trip.


In Ghost Recon: Breakpoint's case, more is not better. The map has humongous sections of land that are completely empty of anything with which to interact. In that regard, it's pretty accurate, but that doesn't make it fun. To be fair, the Ghost Recon series is not the first example to come to mind when asked about open-world games.


The map is roughly 1900 sq. miles in size and even has most of the major cities to drive through (they are also scaled down in size though). The sequel, The Crew 2, has a map that is roughly the same size, but allows the player to travel by plane. However, traveling by plane definitely makes the game world seem a lot smaller.


Flight sims need huge maps. Anyone who has played GTA 5 knows this. It takes forever to drive from Los Santos to Sandy Shores, but by plane, the travel time seems almost immediate. This game has one of the largest game worlds; the map in Microsoft Flight Simulator is the planet Earth, all of it.


The player can fly over millions of cities and towns and land at 37,000 airports that actually exist. Microsoft Flight Simulator also reproduces the flora and fauna of the area. In addition to that, the game can make the weather in the game mirror the actual weather outside. Since the game's map is the world map of Earth, that would put the game map at 197 million square miles.


Yes, World of Warcraft is still big. It is one of the most popular online games and has a large following. There are new expansions and updates released regularly, and the game is still played by millions of people around the world.


There is no definitive answer to this question as it largely depends on personal preference. Some people may prefer the increased size of the new world map, as it allows for more exploration and discovery. Others may find the increased size to be overwhelming and prefer the more intimate feel of the original world map. Ultimately, it comes down to what you as the player are looking for in the game.


This is not a geographical map, rather, this is supposed to be a map of relations between the most important characters/clans/artifacts until the end of The Frozen Throne storyline. For all of you who are a bit confused by the tremendous amount of characters in the world of Warcraft.


It's been an inspiring month for the World of Warcraft team, as we've watched the world soar over the Dragon Isles, defend their Renowned allies from the Primalist threat, stay awhile and listen to tales of regret, craft inspired items, delve into dungeons, and make vast, vast quantities of soup.


In planning out the road ahead following the release of Dragonflight, we've been mindful of the duty we owe our players to nurture this living world and, frankly, the need to do better than we have at times in the recent past. Our goal for Dragonflight is that there should always be something right around the corner, with a new update hitting our test realms shortly after the last one is live and in your hands.


Shortly after that is in your hands, we'll release the 10.0.7 content update onto our Public Test Realm. 10.0.7 will contain a new quest campaign and repeatable world content set in the Forbidden Reach, as the dracthyr return to their place of confinement (along with some unexpected guests) to learn more about their origins and their destiny. This content will set up the next major chapter of Dragonflight, and by its conclusion, it should be obvious what our next destination must be. Alongside this new content, we also plan to add questlines for Human and Orc cosmetic Heritage Armor, update some of our recurring holidays, and more.


I know people have tested the size of the in-game world and figured that size out, but I also know that the in-game world is much smaller than the canon version (because you can only fit so much in one game). But do we have any idea how big Azeroth is in the lore? How long does it take to go from, say, the Undercity to Silvermoon on foot? Do we have any basis to figure this out from?


to be honest i believe daggerfall, i remember trying to cross the gameworld from one side to another and it was like impossible,i read somewhere that it takes 2 weeks realtime in order to cross from one side to the other,i also remember people playing the game for years on end,just spending there time in one tiny portion of the game. i wonder if someone was to do a elite comparison to these games how it would look ?


Still Daggerfall felt like a huge world. You clicked on the map, you ticked/unticked cities/dungeons/graveyards/villages and you saw for each of them hundreds of little dots. Hundreds of villages, dungeons, sacred places. I am not sure if dungeons where generated, the enemies were random but there were 5-6 or more prototype dungeons or rooms you would feel like a deja vu, some dungeons where like others with some rooms removed/changed, so there was a procedural mixed of several dungeon with elements taken from those 5-6 prototype dungeons.


The Legend of Zelda: Breath of the Wild brings an open-world feel to one of Nintendo's most popular titles. Instead of guiding you carefully from one dungeon to the next, the new game puts the responsibility on the player to plot their own journey. And it really is a journey, requiring you to walk, run, jump, glide, swim, ride and climb to get from one town to the next. So, exactly how big is the map in Zelda: Breath of the Wild?


Breath of the Wild seems enormous, but that may be because it's based on a specific real-world location. Zelda director Hidemaro Fujibayashi told the Verge that the map was influenced by his hometown of Kyoto, Japan: 2ff7e9595c


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